![]() ![]() Try this link, for program that can generate the scrolling text for you. This is very simple to create without writing Actionscript, If you have adobe flash program or swishmax, you can create that using timeline. So any tips on doing this in flash then? You have to go to flash forum to learn flash. If yPos < (-1 * size.Height) Then yPos = Me.Height 'This line causes the text to start again at the bottom of the FORM.> Private Sub Form1_Paint(ByVal sender As Object, ByVal e As ) Handles Me.Paintĭim myFont As Font = New Font("Arial", 12)ĭim mySizeF As SizeF = e.Graphics.MeasureString(textToScroll, myFont, Me.Width)ĭim size As New Size(CInt(mySizeF.Width), CInt(mySizeF.Height))ĭim xPos As Integer = (Me.Width - size.Width) \ 2ĭim myBrush As New SolidBrush(Color.Black)Į.Graphics.DrawString(textToScroll, myFont, myBrush, xPos, yPos) Private Sub myTimer_Tick(ByVal sender As Object, ByVal e As System.EventArgs) Handles myTimer.Tick 'A larger value here will slow the vertical scroll down try 100 Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load You do not have to add anything to the FORM. This is just a guess on my part so it may be completely off.Hi Gwolf2u, Try this code please. So my question is where in the instrument model should the parity be included - is this the OTE reference file (transform)? Since these are two different ways of computing V2, V3 coordinates, one using SIAF transforms, one using the instrument model, it seems to me there's no agreement between them in terms of which way the rotation goes. But I realized that this is incorrect and the parity needs to be taken into account. When we discussed this I removed "vparity" from the transform from Ideal to V2V3 frame and that "fixed" the sign issue. ![]()
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